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The year is 2013, and a super robot named Mega Man is celebrating his 25th anniversary. In honor of this special occasion I present to you this one-of-a-kind NES. From one Blue Bomber fan to another, I hope you enjoy my creation.
See lots of photos and the back story after the break.
For those of you who aren’t familiar, the Oculus Rift is a brand new virtual reality head mounted display. The developer kits are shipping out right now, and thanks to my connections at Hackaday, I was able to try one out. In short, it’s amazing.
When I first put the Rift on, it was a bit jarring to try and adjust my eyes to the virtual environment. You can actually see each individual pixel. Fortunately my mind started to adapt rather quickly, and before I knew it I was eagerly wandering around seeing what all I could do in my new little world. It does a nice job of covering your field of vision. Only when I looked directly down at my feet did I even start to notice the edge of the display. Looking around feels perfectly natural, but it’s surreal to look back over your shoulder and see the gaming world. For me, that was one of the coolest experiences – your mind expects to turn around and see the physical room you’re in, but the display just moves along with you.
Adding the Razer Hydra takes the experience one step further. It’s a dual set of Wii Nunchuck like controllers that allow you to use your virtual hands. In the demos I played, I could pick things up, bounce a basketball, toss a baseball from one hand to the other, etc. It felt a little awkward, but with some practice I started to get the hang of it.
Anyone who’s been following my work has probably noticed I’ve been MIA for awhile. I had several amazing opportunities pop up over the past few months that I just couldn’t say no to, one of which was being a Department Head on a feature film!
Until the film comes out I can’t discuss many details, but here are a few tid bits for anyone who is interested. The name of the film is ‘Treehouse‘. It’s a psychological thriller. I was hired as the Costumer Designer and was also in charge of the entire Wardrobe/Costume Department. It will come out to theaters probably about a year from now.
As a longtime Metroid fan, I had a blast making this Metroid Hatchling. Considering Samus Aran is a bounty hunter, I wanted the containment canister to look very worn and battle damaged. Clean and pristine just don’t seem fitting for someone battling monstrous aliens and dodging laser fire 24/7.
See more photos and info after the break! Continue reading
A few weeks ago, Nintendo invited Youtube group mikeNgary , a group that I create props and costumes for, to be one of only 50 teams in the world to participate in a 10 day video challenge. They sent us a FREE Wii U and a few games which we then had to play and find inspiration from to create a short video. Here’s what we came up with:
If you haven’t seen my work in person yet, now is a great time. More of my art was just put on display at the South Side Vintage Stock in Springfield, MO. Currently there: a Metroid Power Suit helmet, a Metroid Hatchling, a custom Legend of Zelda NES, and a Pokemon Pokeball.
Here’s a super quick and easy Legend of Zelda bomb (with a lightable wick!!) that you can make in just a few hours. The most time consuming part is letting the paint dry.
I just wanted to shout out to Hackaday and say THANKS for posting an article about my Metroid Power Suit helmet I really appreciate all the awesome feedback from everyone!
(FIY, the site has been experiencing some bandwidth issues due to the surge of hits, so my apologizes for any inconvenience! It should be repaired now, but let me know if you are still having any problems.)
Stay tuned for more gaming props and costumes…I’ve got a lot more in the works.
Back in the Summer of 2007, I decided I wanted to have a Metroid costume for Halloween. Metroid Prime 3: Corruption was about to come out and Metroid was in the limelight. I had never created a helmet or full body costume though, so unfortunately I didn’t know where to begin.
I did a fair amount of research and created a prototype, but ultimately it just didn’t happen. Halloween came and went with no Metroid love. I was very disappointed, but I hoped that one day I’d revisit the project and complete it.
Almost 5 years later… that day arrived
See the DIY Guide and read the full story after the break.
What’s better than making a fun costume? Making a fun costume and then dancing around like crazy at a huge public event in said costume. Yeaaah.
Scott Sauer and I created this Minotaur costume for him to wear at the World Maker Faire in New York. We were both part of Team Hackaday that built a game called “Minotaur’s Revenge” during the Red Bull Creation Challenge 2012.
Judging by the video, I think it went over quite well.
If you like the looks of it, stay tuned – I’ll have a “DIY” build guide up in the near future